#10 open
brian (at foont)

Consolidate non-item object placement

Reported by brian (at foont) | January 29th, 2010 @ 06:37 AM

Right now stairs and doors are constants in map_val, store doors and traps are objects. I want to consolidate all non-carryable objects into a features array in the grid.

That means we would have items, monsters, and features possible in each location.

Features would include:

  • stairs
  • doors
  • store doors
  • traps
  • rubble

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Online port of the Umoria roguelike written in Javascript

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